Nobody Saves the World has a world worth saving

Nobody Saves the World is a game that sounds like its world is doomed. With Nobody in charge of saving it, the calamity has grown restless and seeks to cause death all around.

It just happens that Nobody was the worst choice for a savior—with neither the skills nor knowledge to stop the crisis that threatens the world. After waking up without any memories, and soon after finding the wand of the great Nostramagus, he is ready.

Speaking of the world, this game has an amazing style to all of its assets. From the characters to the enemies and environments, this game oozes style. Everything fits into this grouse and dark feeling world perfectly.

The style of this game alone makes it so appealing. The world feels rich and full of life, which in an RPG like this, it needs to be. The open-world nature of this game, along with the constraint unlocking of fast travel points and shortcuts, makes its ginormous world easy to explore.

That world gets even easier to explore through those shortcuts, but also through the different transformations that you unlock as you progress through the game. Some give you the ability to fit in small spaces, and others let you swim, but all of them have their unique combative style early on.

The main combat styles focus on using the right form for the situation–whether that’s the knight who can take a hit while dealing it back or the slug who can slow enemies from a distance, all the forms have a use.

The music is often simplistic with heavy bass that you can feel through your body. That simplicity matches the world in such a way that I can’t describe.

Those forms get you into a lot of fun, as weaving in between enemies while changing form on the fly keeps you alive. At a certain point, you can start to mix and match forms. Take the form of a horse with the bow of a ranger and the magic hat of a magician. Combining the forms gives you the ability to play the way you want.

But of course, no game is complete without a soundtrack that matches the feeling of the world, and this game doesn’t fall short. The music is often simplistic with heavy bass that you can feel through your body. That simplicity matches the world in a way that I can’t describe.

When the going gets tough, though, the music kicks it into overdrive, taking on more powerful synth melodies that make boss encounters engaging.

The story, however, does not meet the same bar. So much of the game has been avoiding the main story and exploring the world and its characters that it hasn’t left an impact on me. And even worse, the side characters that fill the world are bland and dreary.

If the story was a bit more condensed, I think it could have something good going. Who is Nobody and why can he use Nostramagus’ wand? Why does the Calamity talk to him? And the question the game first asks: where is Nostramagus?

All-in-all, Nobody Saves the World is a game that has captured my heart by style alone. It is one of the best-looking, and sounding, games I have played in the last year; not to mention that the gameplay is just as good.

I wish the story had a little more going on or the side characters felt less tedious, but I still love this game. It’s on sale right now on Steam until the first of February, so there is no reason not to get this game.